![]() ![]() My second concern is the bridge being only one tile above the ground, per se, when the player character is typically just over one tile tall (the gba sprites default to ~18-20 px tall, while one tile is 16px). It is possible to use them the way they have been here if you would like to keep it that way, but keep in mind that to actually get these to function the way they appear, you'd have to have them set up like bridges, which may or may not be a hassle, depending on how good you are at setting up the events, terrain tags and the like. ![]() Silver), it isn't how they were originally designed to work. While this approach works when looking to access parallax backgrounds (for areas like Mt. The way you have them set, it's almost as if the terrain beneath would be traversable (implied by them overlapping with trees), but they are supposed to have the same slope that the others have. My first concern is with the way some of the upper cliffs are handled. I'm assuming the player is coming from the west so as to force them through some grass during their travel to town/city #2? It actually seems kind of large by comparison to some first routes, but definitely not bad. ![]()
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